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<h1 id="sec_name">
<span data-if="hdevelop" style="display:inline;">intersect_lines_of_sight</span><span data-if="c" style="display:none;">T_intersect_lines_of_sight</span><span data-if="cpp" style="display:none;">IntersectLinesOfSight</span><span data-if="dotnet" style="display:none;">IntersectLinesOfSight</span><span data-if="python" style="display:none;">intersect_lines_of_sight</span> (算子名称)</h1>
<h2>名称</h2>
<p><code><span data-if="hdevelop" style="display:inline;">intersect_lines_of_sight</span><span data-if="c" style="display:none;">T_intersect_lines_of_sight</span><span data-if="cpp" style="display:none;">IntersectLinesOfSight</span><span data-if="dotnet" style="display:none;">IntersectLinesOfSight</span><span data-if="python" style="display:none;">intersect_lines_of_sight</span></code> — Get a 3D point from the intersection of two lines of sight
within a binocular camera system.</p>
<h2 id="sec_synopsis">参数签名</h2>
<div data-if="hdevelop" style="display:inline;">
<p>
<code><b>intersect_lines_of_sight</b>( :  : <a href="#CamParam1"><i>CamParam1</i></a>, <a href="#CamParam2"><i>CamParam2</i></a>, <a href="#RelPose"><i>RelPose</i></a>, <a href="#Row1"><i>Row1</i></a>, <a href="#Col1"><i>Col1</i></a>, <a href="#Row2"><i>Row2</i></a>, <a href="#Col2"><i>Col2</i></a> : <a href="#X"><i>X</i></a>, <a href="#Y"><i>Y</i></a>, <a href="#Z"><i>Z</i></a>, <a href="#Dist"><i>Dist</i></a>)</code></p>
</div>
<div data-if="c" style="display:none;">
<p>
<code>Herror <b>T_intersect_lines_of_sight</b>(const Htuple <a href="#CamParam1"><i>CamParam1</i></a>, const Htuple <a href="#CamParam2"><i>CamParam2</i></a>, const Htuple <a href="#RelPose"><i>RelPose</i></a>, const Htuple <a href="#Row1"><i>Row1</i></a>, const Htuple <a href="#Col1"><i>Col1</i></a>, const Htuple <a href="#Row2"><i>Row2</i></a>, const Htuple <a href="#Col2"><i>Col2</i></a>, Htuple* <a href="#X"><i>X</i></a>, Htuple* <a href="#Y"><i>Y</i></a>, Htuple* <a href="#Z"><i>Z</i></a>, Htuple* <a href="#Dist"><i>Dist</i></a>)</code></p>
</div>
<div data-if="cpp" style="display:none;">
<p>
<code>void <b>IntersectLinesOfSight</b>(const HTuple&amp; <a href="#CamParam1"><i>CamParam1</i></a>, const HTuple&amp; <a href="#CamParam2"><i>CamParam2</i></a>, const HTuple&amp; <a href="#RelPose"><i>RelPose</i></a>, const HTuple&amp; <a href="#Row1"><i>Row1</i></a>, const HTuple&amp; <a href="#Col1"><i>Col1</i></a>, const HTuple&amp; <a href="#Row2"><i>Row2</i></a>, const HTuple&amp; <a href="#Col2"><i>Col2</i></a>, HTuple* <a href="#X"><i>X</i></a>, HTuple* <a href="#Y"><i>Y</i></a>, HTuple* <a href="#Z"><i>Z</i></a>, HTuple* <a href="#Dist"><i>Dist</i></a>)</code></p>
<p>
<code>void <a href="HCamPar.html">HCamPar</a>::<b>IntersectLinesOfSight</b>(const HCamPar&amp; <a href="#CamParam2"><i>CamParam2</i></a>, const HPose&amp; <a href="#RelPose"><i>RelPose</i></a>, const HTuple&amp; <a href="#Row1"><i>Row1</i></a>, const HTuple&amp; <a href="#Col1"><i>Col1</i></a>, const HTuple&amp; <a href="#Row2"><i>Row2</i></a>, const HTuple&amp; <a href="#Col2"><i>Col2</i></a>, HTuple* <a href="#X"><i>X</i></a>, HTuple* <a href="#Y"><i>Y</i></a>, HTuple* <a href="#Z"><i>Z</i></a>, HTuple* <a href="#Dist"><i>Dist</i></a>) const</code></p>
<p>
<code>void <a href="HCamPar.html">HCamPar</a>::<b>IntersectLinesOfSight</b>(const HCamPar&amp; <a href="#CamParam2"><i>CamParam2</i></a>, const HPose&amp; <a href="#RelPose"><i>RelPose</i></a>, double <a href="#Row1"><i>Row1</i></a>, double <a href="#Col1"><i>Col1</i></a>, double <a href="#Row2"><i>Row2</i></a>, double <a href="#Col2"><i>Col2</i></a>, double* <a href="#X"><i>X</i></a>, double* <a href="#Y"><i>Y</i></a>, double* <a href="#Z"><i>Z</i></a>, double* <a href="#Dist"><i>Dist</i></a>) const</code></p>
<p>
<code>void <a href="HPose.html">HPose</a>::<b>IntersectLinesOfSight</b>(const HCamPar&amp; <a href="#CamParam1"><i>CamParam1</i></a>, const HCamPar&amp; <a href="#CamParam2"><i>CamParam2</i></a>, const HTuple&amp; <a href="#Row1"><i>Row1</i></a>, const HTuple&amp; <a href="#Col1"><i>Col1</i></a>, const HTuple&amp; <a href="#Row2"><i>Row2</i></a>, const HTuple&amp; <a href="#Col2"><i>Col2</i></a>, HTuple* <a href="#X"><i>X</i></a>, HTuple* <a href="#Y"><i>Y</i></a>, HTuple* <a href="#Z"><i>Z</i></a>, HTuple* <a href="#Dist"><i>Dist</i></a>) const</code></p>
<p>
<code>void <a href="HPose.html">HPose</a>::<b>IntersectLinesOfSight</b>(const HCamPar&amp; <a href="#CamParam1"><i>CamParam1</i></a>, const HCamPar&amp; <a href="#CamParam2"><i>CamParam2</i></a>, double <a href="#Row1"><i>Row1</i></a>, double <a href="#Col1"><i>Col1</i></a>, double <a href="#Row2"><i>Row2</i></a>, double <a href="#Col2"><i>Col2</i></a>, double* <a href="#X"><i>X</i></a>, double* <a href="#Y"><i>Y</i></a>, double* <a href="#Z"><i>Z</i></a>, double* <a href="#Dist"><i>Dist</i></a>) const</code></p>
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<p>
<code>static void <a href="HOperatorSet.html">HOperatorSet</a>.<b>IntersectLinesOfSight</b>(<a href="HTuple.html">HTuple</a> <a href="#CamParam1"><i>camParam1</i></a>, <a href="HTuple.html">HTuple</a> <a href="#CamParam2"><i>camParam2</i></a>, <a href="HTuple.html">HTuple</a> <a href="#RelPose"><i>relPose</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Row1"><i>row1</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Col1"><i>col1</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Row2"><i>row2</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Col2"><i>col2</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#X"><i>x</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Y"><i>y</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Z"><i>z</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Dist"><i>dist</i></a>)</code></p>
<p>
<code>void <a href="HCamPar.html">HCamPar</a>.<b>IntersectLinesOfSight</b>(<a href="HCamPar.html">HCamPar</a> <a href="#CamParam2"><i>camParam2</i></a>, <a href="HPose.html">HPose</a> <a href="#RelPose"><i>relPose</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Row1"><i>row1</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Col1"><i>col1</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Row2"><i>row2</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Col2"><i>col2</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#X"><i>x</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Y"><i>y</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Z"><i>z</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Dist"><i>dist</i></a>)</code></p>
<p>
<code>void <a href="HCamPar.html">HCamPar</a>.<b>IntersectLinesOfSight</b>(<a href="HCamPar.html">HCamPar</a> <a href="#CamParam2"><i>camParam2</i></a>, <a href="HPose.html">HPose</a> <a href="#RelPose"><i>relPose</i></a>, double <a href="#Row1"><i>row1</i></a>, double <a href="#Col1"><i>col1</i></a>, double <a href="#Row2"><i>row2</i></a>, double <a href="#Col2"><i>col2</i></a>, out double <a href="#X"><i>x</i></a>, out double <a href="#Y"><i>y</i></a>, out double <a href="#Z"><i>z</i></a>, out double <a href="#Dist"><i>dist</i></a>)</code></p>
<p>
<code>void <a href="HPose.html">HPose</a>.<b>IntersectLinesOfSight</b>(<a href="HCamPar.html">HCamPar</a> <a href="#CamParam1"><i>camParam1</i></a>, <a href="HCamPar.html">HCamPar</a> <a href="#CamParam2"><i>camParam2</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Row1"><i>row1</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Col1"><i>col1</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Row2"><i>row2</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Col2"><i>col2</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#X"><i>x</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Y"><i>y</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Z"><i>z</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Dist"><i>dist</i></a>)</code></p>
<p>
<code>void <a href="HPose.html">HPose</a>.<b>IntersectLinesOfSight</b>(<a href="HCamPar.html">HCamPar</a> <a href="#CamParam1"><i>camParam1</i></a>, <a href="HCamPar.html">HCamPar</a> <a href="#CamParam2"><i>camParam2</i></a>, double <a href="#Row1"><i>row1</i></a>, double <a href="#Col1"><i>col1</i></a>, double <a href="#Row2"><i>row2</i></a>, double <a href="#Col2"><i>col2</i></a>, out double <a href="#X"><i>x</i></a>, out double <a href="#Y"><i>y</i></a>, out double <a href="#Z"><i>z</i></a>, out double <a href="#Dist"><i>dist</i></a>)</code></p>
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<div data-if="python" style="display:none;">
<p>
<code>def <b>intersect_lines_of_sight</b>(<a href="#CamParam1"><i>cam_param_1</i></a>: Sequence[Union[int, float, str]], <a href="#CamParam2"><i>cam_param_2</i></a>: Sequence[Union[int, float, str]], <a href="#RelPose"><i>rel_pose</i></a>: Sequence[Union[int, float]], <a href="#Row1"><i>row_1</i></a>: MaybeSequence[Union[int, float]], <a href="#Col1"><i>col_1</i></a>: MaybeSequence[Union[int, float]], <a href="#Row2"><i>row_2</i></a>: MaybeSequence[Union[int, float]], <a href="#Col2"><i>col_2</i></a>: MaybeSequence[Union[int, float]]) -&gt; Tuple[Sequence[float], Sequence[float], Sequence[float], Sequence[float]]</code></p>
<p>
<code>def <b>intersect_lines_of_sight_s</b>(<a href="#CamParam1"><i>cam_param_1</i></a>: Sequence[Union[int, float, str]], <a href="#CamParam2"><i>cam_param_2</i></a>: Sequence[Union[int, float, str]], <a href="#RelPose"><i>rel_pose</i></a>: Sequence[Union[int, float]], <a href="#Row1"><i>row_1</i></a>: MaybeSequence[Union[int, float]], <a href="#Col1"><i>col_1</i></a>: MaybeSequence[Union[int, float]], <a href="#Row2"><i>row_2</i></a>: MaybeSequence[Union[int, float]], <a href="#Col2"><i>col_2</i></a>: MaybeSequence[Union[int, float]]) -&gt; Tuple[float, float, float, float]</code></p>
</div>
<h2 id="sec_description">描述</h2>
<p>Given two lines of sight from different cameras, specified by their
image points (<a href="#Row1"><i><code><span data-if="hdevelop" style="display:inline">Row1</span><span data-if="c" style="display:none">Row1</span><span data-if="cpp" style="display:none">Row1</span><span data-if="com" style="display:none">Row1</span><span data-if="dotnet" style="display:none">row1</span><span data-if="python" style="display:none">row_1</span></code></i></a>,<a href="#Col1"><i><code><span data-if="hdevelop" style="display:inline">Col1</span><span data-if="c" style="display:none">Col1</span><span data-if="cpp" style="display:none">Col1</span><span data-if="com" style="display:none">Col1</span><span data-if="dotnet" style="display:none">col1</span><span data-if="python" style="display:none">col_1</span></code></i></a>) of camera 1 and
(<a href="#Row2"><i><code><span data-if="hdevelop" style="display:inline">Row2</span><span data-if="c" style="display:none">Row2</span><span data-if="cpp" style="display:none">Row2</span><span data-if="com" style="display:none">Row2</span><span data-if="dotnet" style="display:none">row2</span><span data-if="python" style="display:none">row_2</span></code></i></a>,<a href="#Col2"><i><code><span data-if="hdevelop" style="display:inline">Col2</span><span data-if="c" style="display:none">Col2</span><span data-if="cpp" style="display:none">Col2</span><span data-if="com" style="display:none">Col2</span><span data-if="dotnet" style="display:none">col2</span><span data-if="python" style="display:none">col_2</span></code></i></a>) of camera 2,
<code><span data-if="hdevelop" style="display:inline">intersect_lines_of_sight</span><span data-if="c" style="display:none">intersect_lines_of_sight</span><span data-if="cpp" style="display:none">IntersectLinesOfSight</span><span data-if="com" style="display:none">IntersectLinesOfSight</span><span data-if="dotnet" style="display:none">IntersectLinesOfSight</span><span data-if="python" style="display:none">intersect_lines_of_sight</span></code> computes the 3D
point of intersection of these lines. The binocular camera system is
specified by its internal camera parameters <a href="#CamParam1"><i><code><span data-if="hdevelop" style="display:inline">CamParam1</span><span data-if="c" style="display:none">CamParam1</span><span data-if="cpp" style="display:none">CamParam1</span><span data-if="com" style="display:none">CamParam1</span><span data-if="dotnet" style="display:none">camParam1</span><span data-if="python" style="display:none">cam_param_1</span></code></i></a> of the
projective camera 1 and <a href="#CamParam2"><i><code><span data-if="hdevelop" style="display:inline">CamParam2</span><span data-if="c" style="display:none">CamParam2</span><span data-if="cpp" style="display:none">CamParam2</span><span data-if="com" style="display:none">CamParam2</span><span data-if="dotnet" style="display:none">camParam2</span><span data-if="python" style="display:none">cam_param_2</span></code></i></a> of the projective camera 2, and
the external parameters <a href="#RelPose"><i><code><span data-if="hdevelop" style="display:inline">RelPose</span><span data-if="c" style="display:none">RelPose</span><span data-if="cpp" style="display:none">RelPose</span><span data-if="com" style="display:none">RelPose</span><span data-if="dotnet" style="display:none">relPose</span><span data-if="python" style="display:none">rel_pose</span></code></i></a>.
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and characterizes the relative pose of both cameras to each other,
thus defining a point transformation
from camera coordinate system 2 (<i>ccs2</i>) into camera coordinate
system 1 (<i>ccs1</i>), see <a href="toc_transformations_poses.html">Transformations / Poses</a> and
<code>“Solution Guide III-C - 3D Vision”</code>.
These camera parameters can be obtained, e.g., from
该算子 <a href="calibrate_cameras.html"><code><span data-if="hdevelop" style="display:inline">calibrate_cameras</span><span data-if="c" style="display:none">calibrate_cameras</span><span data-if="cpp" style="display:none">CalibrateCameras</span><span data-if="com" style="display:none">CalibrateCameras</span><span data-if="dotnet" style="display:none">CalibrateCameras</span><span data-if="python" style="display:none">calibrate_cameras</span></code></a>, if the coordinates of the image
points (<a href="#Row1"><i><code><span data-if="hdevelop" style="display:inline">Row1</span><span data-if="c" style="display:none">Row1</span><span data-if="cpp" style="display:none">Row1</span><span data-if="com" style="display:none">Row1</span><span data-if="dotnet" style="display:none">row1</span><span data-if="python" style="display:none">row_1</span></code></i></a>,<a href="#Col1"><i><code><span data-if="hdevelop" style="display:inline">Col1</span><span data-if="c" style="display:none">Col1</span><span data-if="cpp" style="display:none">Col1</span><span data-if="com" style="display:none">Col1</span><span data-if="dotnet" style="display:none">col1</span><span data-if="python" style="display:none">col_1</span></code></i></a>) and (<a href="#Row2"><i><code><span data-if="hdevelop" style="display:inline">Row2</span><span data-if="c" style="display:none">Row2</span><span data-if="cpp" style="display:none">Row2</span><span data-if="com" style="display:none">Row2</span><span data-if="dotnet" style="display:none">row2</span><span data-if="python" style="display:none">row_2</span></code></i></a>,<a href="#Col2"><i><code><span data-if="hdevelop" style="display:inline">Col2</span><span data-if="c" style="display:none">Col2</span><span data-if="cpp" style="display:none">Col2</span><span data-if="com" style="display:none">Col2</span><span data-if="dotnet" style="display:none">col2</span><span data-if="python" style="display:none">col_2</span></code></i></a>)
refer to the respective original image coordinate system. In case of
rectified image coordinates ( e.g., obtained from rectified images),
the rectified camera parameters must be passed, as they are returned
by 该算子
<a href="gen_binocular_rectification_map.html"><code><span data-if="hdevelop" style="display:inline">gen_binocular_rectification_map</span><span data-if="c" style="display:none">gen_binocular_rectification_map</span><span data-if="cpp" style="display:none">GenBinocularRectificationMap</span><span data-if="com" style="display:none">GenBinocularRectificationMap</span><span data-if="dotnet" style="display:none">GenBinocularRectificationMap</span><span data-if="python" style="display:none">gen_binocular_rectification_map</span></code></a>. The 'point of
intersection' is defined by the point with the shortest distance to
both lines of sight. This point is returned in Cartesian coordinates
(<a href="#X"><i><code><span data-if="hdevelop" style="display:inline">X</span><span data-if="c" style="display:none">X</span><span data-if="cpp" style="display:none">X</span><span data-if="com" style="display:none">X</span><span data-if="dotnet" style="display:none">x</span><span data-if="python" style="display:none">x</span></code></i></a>,<a href="#Y"><i><code><span data-if="hdevelop" style="display:inline">Y</span><span data-if="c" style="display:none">Y</span><span data-if="cpp" style="display:none">Y</span><span data-if="com" style="display:none">Y</span><span data-if="dotnet" style="display:none">y</span><span data-if="python" style="display:none">y</span></code></i></a>,<a href="#Z"><i><code><span data-if="hdevelop" style="display:inline">Z</span><span data-if="c" style="display:none">Z</span><span data-if="cpp" style="display:none">Z</span><span data-if="com" style="display:none">Z</span><span data-if="dotnet" style="display:none">z</span><span data-if="python" style="display:none">z</span></code></i></a>) of camera system 1 and its
distance to the lines of sight is passed in <a href="#Dist"><i><code><span data-if="hdevelop" style="display:inline">Dist</span><span data-if="c" style="display:none">Dist</span><span data-if="cpp" style="display:none">Dist</span><span data-if="com" style="display:none">Dist</span><span data-if="dotnet" style="display:none">dist</span><span data-if="python" style="display:none">dist</span></code></i></a>.</p>
<h2 id="sec_attention">注意</h2>
<p>Stereo setups that contain cameras with and without hypercentric
lenses at the same time are not supported.</p>
<h2 id="sec_execution">运行信息</h2>
<ul>
  <li>多线程类型:可重入(与非独占操作符并行运行)。</li>
<li>多线程作用域:全局(可以从任何线程调用)。</li>
  <li>未经并行化处理。</li>
</ul>
<h2 id="sec_parameters">参数表</h2>
  <div class="par">
<div class="parhead">
<span id="CamParam1" class="parname"><b><code><span data-if="hdevelop" style="display:inline">CamParam1</span><span data-if="c" style="display:none">CamParam1</span><span data-if="cpp" style="display:none">CamParam1</span><span data-if="com" style="display:none">CamParam1</span><span data-if="dotnet" style="display:none">camParam1</span><span data-if="python" style="display:none">cam_param_1</span></code></b> (input_control)  </span><span>campar <code>→</code> <span data-if="dotnet" style="display:none"><a href="HCamPar.html">HCamPar</a>, </span><span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[Union[int, float, str]]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real / </span><span data-if="hdevelop" style="display:inline">integer / </span><span data-if="hdevelop" style="display:inline">string)</span><span data-if="dotnet" style="display:none"> (<i>double</i> / </span><span data-if="dotnet" style="display:none">int / </span><span data-if="dotnet" style="display:none">long / </span><span data-if="dotnet" style="display:none">string)</span><span data-if="cpp" style="display:none"> (<i>double</i> / </span><span data-if="cpp" style="display:none">Hlong / </span><span data-if="cpp" style="display:none">HString)</span><span data-if="c" style="display:none"> (<i>double</i> / </span><span data-if="c" style="display:none">Hlong / </span><span data-if="c" style="display:none">char*)</span></span>
</div>
<p class="pardesc">Internal parameters of the projective camera 1.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="CamParam2" class="parname"><b><code><span data-if="hdevelop" style="display:inline">CamParam2</span><span data-if="c" style="display:none">CamParam2</span><span data-if="cpp" style="display:none">CamParam2</span><span data-if="com" style="display:none">CamParam2</span><span data-if="dotnet" style="display:none">camParam2</span><span data-if="python" style="display:none">cam_param_2</span></code></b> (input_control)  </span><span>campar <code>→</code> <span data-if="dotnet" style="display:none"><a href="HCamPar.html">HCamPar</a>, </span><span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[Union[int, float, str]]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real / </span><span data-if="hdevelop" style="display:inline">integer / </span><span data-if="hdevelop" style="display:inline">string)</span><span data-if="dotnet" style="display:none"> (<i>double</i> / </span><span data-if="dotnet" style="display:none">int / </span><span data-if="dotnet" style="display:none">long / </span><span data-if="dotnet" style="display:none">string)</span><span data-if="cpp" style="display:none"> (<i>double</i> / </span><span data-if="cpp" style="display:none">Hlong / </span><span data-if="cpp" style="display:none">HString)</span><span data-if="c" style="display:none"> (<i>double</i> / </span><span data-if="c" style="display:none">Hlong / </span><span data-if="c" style="display:none">char*)</span></span>
</div>
<p class="pardesc">Internal parameters of the projective camera 2.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="RelPose" class="parname"><b><code><span data-if="hdevelop" style="display:inline">RelPose</span><span data-if="c" style="display:none">RelPose</span><span data-if="cpp" style="display:none">RelPose</span><span data-if="com" style="display:none">RelPose</span><span data-if="dotnet" style="display:none">relPose</span><span data-if="python" style="display:none">rel_pose</span></code></b> (input_control)  </span><span>pose <code>→</code> <span data-if="dotnet" style="display:none"><a href="HPose.html">HPose</a>, </span><span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[Union[int, float]]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real / </span><span data-if="hdevelop" style="display:inline">integer)</span><span data-if="dotnet" style="display:none"> (<i>double</i> / </span><span data-if="dotnet" style="display:none">int / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>double</i> / </span><span data-if="cpp" style="display:none">Hlong)</span><span data-if="c" style="display:none"> (<i>double</i> / </span><span data-if="c" style="display:none">Hlong)</span></span>
</div>
<p class="pardesc">Point transformation from camera 2 to camera 1.</p>
<p class="pardesc"><span class="parcat">Number of elements:
      </span>7</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Row1" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Row1</span><span data-if="c" style="display:none">Row1</span><span data-if="cpp" style="display:none">Row1</span><span data-if="com" style="display:none">Row1</span><span data-if="dotnet" style="display:none">row1</span><span data-if="python" style="display:none">row_1</span></code></b> (input_control)  </span><span>number(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">MaybeSequence[Union[int, float]]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real / </span><span data-if="hdevelop" style="display:inline">integer)</span><span data-if="dotnet" style="display:none"> (<i>double</i> / </span><span data-if="dotnet" style="display:none">int / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>double</i> / </span><span data-if="cpp" style="display:none">Hlong)</span><span data-if="c" style="display:none"> (<i>double</i> / </span><span data-if="c" style="display:none">Hlong)</span></span>
</div>
<p class="pardesc">Row coordinate of a point in image 1.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Col1" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Col1</span><span data-if="c" style="display:none">Col1</span><span data-if="cpp" style="display:none">Col1</span><span data-if="com" style="display:none">Col1</span><span data-if="dotnet" style="display:none">col1</span><span data-if="python" style="display:none">col_1</span></code></b> (input_control)  </span><span>number(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">MaybeSequence[Union[int, float]]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real / </span><span data-if="hdevelop" style="display:inline">integer)</span><span data-if="dotnet" style="display:none"> (<i>double</i> / </span><span data-if="dotnet" style="display:none">int / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>double</i> / </span><span data-if="cpp" style="display:none">Hlong)</span><span data-if="c" style="display:none"> (<i>double</i> / </span><span data-if="c" style="display:none">Hlong)</span></span>
</div>
<p class="pardesc">Column coordinate of a point in image 1.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Row2" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Row2</span><span data-if="c" style="display:none">Row2</span><span data-if="cpp" style="display:none">Row2</span><span data-if="com" style="display:none">Row2</span><span data-if="dotnet" style="display:none">row2</span><span data-if="python" style="display:none">row_2</span></code></b> (input_control)  </span><span>number(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">MaybeSequence[Union[int, float]]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real / </span><span data-if="hdevelop" style="display:inline">integer)</span><span data-if="dotnet" style="display:none"> (<i>double</i> / </span><span data-if="dotnet" style="display:none">int / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>double</i> / </span><span data-if="cpp" style="display:none">Hlong)</span><span data-if="c" style="display:none"> (<i>double</i> / </span><span data-if="c" style="display:none">Hlong)</span></span>
</div>
<p class="pardesc">Row coordinate of the corresponding point in image 2.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Col2" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Col2</span><span data-if="c" style="display:none">Col2</span><span data-if="cpp" style="display:none">Col2</span><span data-if="com" style="display:none">Col2</span><span data-if="dotnet" style="display:none">col2</span><span data-if="python" style="display:none">col_2</span></code></b> (input_control)  </span><span>number(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">MaybeSequence[Union[int, float]]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real / </span><span data-if="hdevelop" style="display:inline">integer)</span><span data-if="dotnet" style="display:none"> (<i>double</i> / </span><span data-if="dotnet" style="display:none">int / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>double</i> / </span><span data-if="cpp" style="display:none">Hlong)</span><span data-if="c" style="display:none"> (<i>double</i> / </span><span data-if="c" style="display:none">Hlong)</span></span>
</div>
<p class="pardesc">Column coordinate of the corresponding point in image 2.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="X" class="parname"><b><code><span data-if="hdevelop" style="display:inline">X</span><span data-if="c" style="display:none">X</span><span data-if="cpp" style="display:none">X</span><span data-if="com" style="display:none">X</span><span data-if="dotnet" style="display:none">x</span><span data-if="python" style="display:none">x</span></code></b> (output_control)  </span><span>real(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">X coordinate of the 3D point.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Y" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Y</span><span data-if="c" style="display:none">Y</span><span data-if="cpp" style="display:none">Y</span><span data-if="com" style="display:none">Y</span><span data-if="dotnet" style="display:none">y</span><span data-if="python" style="display:none">y</span></code></b> (output_control)  </span><span>real(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Y coordinate of the 3D point.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Z" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Z</span><span data-if="c" style="display:none">Z</span><span data-if="cpp" style="display:none">Z</span><span data-if="com" style="display:none">Z</span><span data-if="dotnet" style="display:none">z</span><span data-if="python" style="display:none">z</span></code></b> (output_control)  </span><span>real(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Z coordinate of the 3D point.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Dist" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Dist</span><span data-if="c" style="display:none">Dist</span><span data-if="cpp" style="display:none">Dist</span><span data-if="com" style="display:none">Dist</span><span data-if="dotnet" style="display:none">dist</span><span data-if="python" style="display:none">dist</span></code></b> (output_control)  </span><span>real(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Distance of the 3D point to the lines of sight.</p>
</div>
<h2 id="sec_result">结果</h2>
<p><code><span data-if="hdevelop" style="display:inline">intersect_lines_of_sight</span><span data-if="c" style="display:none">intersect_lines_of_sight</span><span data-if="cpp" style="display:none">IntersectLinesOfSight</span><span data-if="com" style="display:none">IntersectLinesOfSight</span><span data-if="dotnet" style="display:none">IntersectLinesOfSight</span><span data-if="python" style="display:none">intersect_lines_of_sight</span></code> returns <TT>2</TT> (
      <TT>H_MSG_TRUE</TT>)
     if all parameter values
are correct. 如有必要，将引发异常。</p>
<h2 id="sec_predecessors">可能的前置算子</h2>
<p>
<code><a href="binocular_calibration.html"><span data-if="hdevelop" style="display:inline">binocular_calibration</span><span data-if="c" style="display:none">binocular_calibration</span><span data-if="cpp" style="display:none">BinocularCalibration</span><span data-if="com" style="display:none">BinocularCalibration</span><span data-if="dotnet" style="display:none">BinocularCalibration</span><span data-if="python" style="display:none">binocular_calibration</span></a></code>
</p>
<h2 id="sec_see">参考其它</h2>
<p>
<code><a href="disparity_to_point_3d.html"><span data-if="hdevelop" style="display:inline">disparity_to_point_3d</span><span data-if="c" style="display:none">disparity_to_point_3d</span><span data-if="cpp" style="display:none">DisparityToPoint3d</span><span data-if="com" style="display:none">DisparityToPoint3d</span><span data-if="dotnet" style="display:none">DisparityToPoint3d</span><span data-if="python" style="display:none">disparity_to_point_3d</span></a></code>
</p>
<h2 id="sec_module">模块</h2>
<p>
3D Metrology</p>
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